A little less than five months after its release, Total War Warhammer 3 celebrates the imminent arrival of the Immortal Empires mode. And we now know exactly when the great fresco bringing together the three games in the series will be released on our PCs.

[Updated July 28, 2022 at 2:30 p.m.] It is therefore a little less than six months after its arrival on our PCs that Total War Warhammer 3 will regain a bit of the hair of the beast. Hailed upon its release for the quality of its production, the third installment in the series from Creative Assembly, SEGA and Games Workshop has since gradually sunk into oblivion, neglected by fans tired of its performance and rhythm problems. of his single-player campaign. However, this final episode of the trilogy is also the one that is supposed to bring together the content of previous games in a huge solo, pvp or cooperative campaign. This game mode, Immortal Empires, aims to provide the largest campaign map ever seen on a Total War game, offering the player to play as one of 84 Legendary Lords and conquer over 550 towns and villages. . A large-scale experience, expected by many fans, and which will undoubtedly be the pinnacle of the license in terms of content. The good news of the day is that Immortal Empires will be released in beta on August 23rd.

After the many difficulties that Total War Warhammer 3 had, both in terms of the balance of its single-player campaign and the lack of performance on the campaign map, it was high time for Creative Assembly to provide it with a new departure. The key point of this renaissance is the release of Immortal Empires, which will allow owners of the three Total War Warhammer games to enjoy a huge campaign map bringing together all the factions of the trilogy. You can also discover the map accompanied by a blog article:

Of course, Immortal Empires will be released as a beta. A decision taken by Creative Assembly in view of the difficulty of the task of integrating so much content on a single map of the game. Immortal Empires will bring together several dozen, if not hundreds of factions, enough to create a lot of technical difficulties during the end of turn, to speak only of that. Also, it remains to be seen how certain factions will adapt to the new landscape of the game, and if it will be possible to really influence the hierarchy of power between the different superpowers. Finally, Creative Assembly is going to have to do something to prevent a full campaign from lasting more than 500 turns. It is on these subjects that Richard Aldridge and Michel Heastie spoke in a frequently asked questions session with fans of the game. You can learn a lot of information about the changes that Immortal Empires brings to the old and new factions. , but also other more technical and meticulous aspects that you can discover in the video below:

This is the great novelty of this beginning of June for fans of Total War Warhammer. Immortal Empires is coming in the third quarter of 2022, so very soon, in Total War Warhammer 3. A release of immense importance since it will bring together the content of the three episodes of the trilogy in a single game. time trial in the kingdoms of chaos, and hello the conquest of an entire planet at the head of the Empire of Karl Franz. Warhammer 3 goes into fourth gear in a few weeks, and we hope that the performance of the title will follow. Because adapting three games into one can be complex, and Total War Warhammer 3 badly needs a boost of confidence and attractiveness when compared to its two elders. We are still waiting for the exact information on the starting positions of the good fifty Legendary Lords of this game mode, which will be released in beta version first.

You are alone in your tent in the middle of the tundra, the icy wind flapping the fabric walls while a small brazier gives you some heat. Besides the noise of the wind and the crackling of the flames, you seem to hear a noise. A whisper, no, voices? You are not alone in the immensity of the steppes of Kislev, the four Gods of Chaos have fixed their eyes on you, patiently waiting for their corruption to torture your flesh and your spirit… Anyway, it is of course those light notes that Total War Warhammer 3 intends to take you with. The third and final installment in Creative Assembly and Sega’s trilogy of strategy games delves a little deeper into the prolific universe of Warhammer Fantasy, focusing on its main antagonists. Good versus evil, Chaos versus Order, a scenario that takes us to the confines of reality and invites us to discover new lands, darker and more sinister. And what fun.

A delight for a Warhammer fan who can finally appreciate the physical and literary fitness and enrichment of the Chaos factions. These demonic entities that periodically ravage the medieval-fantasy world of Warhammer and that we were eager to discover in detail, after the timid appearance of Archaeon and his accomplices in Total War Warhammer first of the name. Because that’s where the strength of Total War Warhammer 3 lies: there are bad guys, very ugly and very very bad, and nice ones, very beautiful and very very nice, who fight through devilishly well scripted campaigns. and whose issues take us to the body. Because Creative Assembly has pushed the narrative a little further, multiplying cutscenes, dialogues, scripted battles, so that we feel a little less alone on this great board game that is Total War. Hats off to that side.

In terms of gameplay, the recipe is mastered and perfected by the British studio. We find the same mechanics as in the previous games, with new factions of course. On the campaign map, we can observe a more complete diplomacy giving us new ways to interact with our allies and enemies, and allowing us to FINALLY understand the price of certain treaties (the confederation is indeed very expensive). In terms of combat, the overhaul of the siege battle system gives us immersive combat, in which the AI ??is doing quite well. Both the player and the AI ??have the ability to build palisades and towers, providing more dynamism to hitherto pretty ridiculously bad rampart assaults. The maps are different from each other, the settings immersive, the combat animations realistic… In short, the world of Warhammer Fantasy is more alive than ever. What make us look forward to the integration of the contents of the first two Total War Warhammer in this third episode.

Now let’s talk about its flaws, because there is a major one. Its optimization is absolutely catastrophic. A relatively common fact for a new Total War Warhammer game and one that was expected given the performance seen in promotional gameplay footage, but still weighs down its gameplay to the point of making it almost unpleasant. The game’s Dunce, the campaign map that swallows FPS like soldiers from defeated armies. Impossible to exceed 30 FPS in places (Kislev) while the performance in battle remains mediocre, all in medium on a high-end PC and in 1440p. Problems that the gaming community is already raising, and which are handicapping the Steam ratings of a game that should win all the prizes. I insist, the optimization of the game is catastrophic, and Creative Assembly must work on the subject, because it is unacceptable that only the highest configurations can hang the 60 frames per second, especially in times of shortages that run. We keep a close eye on the next updates because it would be a shame if a game of this quality were so penalized by technical aspects.

As the typical sayings of the Warhammer world go: blood for the Blood God, skulls for the throne of skulls. To describe the universe of Warhammer Fantasy would take hours, but to make it shorter, we could speak of a heroic-fantasy version of our medieval empires, with a little Lord of the Rings side on steroids. Everything is bigger, stronger, nicer, meaner in short, Warhammer Fantasy is a world where the life expectancy of ordinary mortals probably does not exceed 30 years. It is for these same reasons that this universe fascinates, and this since 1983.

After a first opus devoted to the factions of the old world, with the very popular Empire of Men in particular (and its little brother Bretonnia, inspired by the Kingdom of France – cocorico!) and a second title rather devoted to the empires of the Elves, the Ratmen and Lizardmen, Total War Warhammer 3 centers around the main antagonists of the Warhammer world: Daemons of Chaos. Divided into four factions, these horrors from a parallel universe regularly enter the mortal world in order to reduce it to ashes. Players will therefore be able to control the four factions of Chaos: the violent armies of Khorne led by Skarbrand, the magic adepts of Tzeentch, the resilient Daemons of Nurgle, and the daemons of Slaanesh with rather…peculiar tastes.

Any self-respecting fantasy story also needs its heroes, and Total War Warhammer 3 seems to be setting the bar pretty high, introducing at launch two factions that had previously been absent from the first two games. Kislev (the Russians of Warhammer) led by Tsarina Katarina the Ice Queen and Kostaltyn, and Cathay (inspired by the great Chinese empires) two nations in the front line during the invasions of Chaos. Something to delight Warhammer Fantasy fans who see two extremely popular and very mysterious factions come to life. There is also a seventh faction which will be the traditional pre-order bonus for Total War Warhammer 3: the Kingdom of Ogres. Already introduced as mercenaries in Total War Warhammer 2, these bloodthirsty, insatiably hungry brutes stand halfway between good and evil. These giants can keep the armies of the Chaos Gods at bay, as well as turn any man, dwarf, or elf into a snack. Finally, the eighth and last faction of this Total War Warhammer 3 will be none other than Chaos Unified. This faction brings together the four Chaos Gods under one banner, behind a Demon Prince who will be for the first time in a fully customizable Total War. You can choose its attributes to modify its characteristics but also its appearance:

In order to make players wait before an official release date, Creative Assembly has already published a gameplay extract of its next title. Along with the reveal of new units for the armies of Kislev and Khorne, there was also a brand new game mode: Survival Battles. Multi-stage battles where the forces of good must resist the onslaught of demonic armies in order to triumph, introducing a system of building fortifications, recruiting reinforcements and upgrading troops in real-time. An aspect very close to traditional strategy games that will delight fans of the genre. On the magic side, ice joins the different winds of magic, with new spells and buffs. And by going into more detail, we have seen the appearance of a new status in combat reserved for heroes, the “Wounded” status which reduces their performance in combat. A relatively welcome rebalancing of the heroes given that they could all too often win a battle alone. We also know that Total War Warhammer 3 will combine the contents of the two previous games. As a reminder, this kind of integration had already been carried out a few months after the release of Total War Warhammer 2, with the introduction of the Mortal Empires campaign. A similar integration should take place in Total War Warhammer 3.

The siege system will also be quite different from that of Total War Warhammer 1 and 2. Long criticized for their weaknesses, lack of flavor and balance, these city battles are going to be greatly improved in Total War Warhammer 3. Creative Assembly say it themselves: they have introduced more variety to the different battlegrounds in town. The capitals of the nations are represented, as well as some major cities, and all the maps will be larger and more complex than in the previous games. Players will also have the opportunity to reinforce defenses in the streets thanks to the new supply system, by building guard towers, traps and barricades.

Of course, Total War Warhammer 3 is already available for pre-order on Steam and Epic Games, for the sum of 59.99 euros. We already know that the pre-order bonus will include another faction when the game is released. Rumors are rife about its identity, but if we look a little closer, it is very likely that this faction is the Ogre Kingdoms. Indeed their models have been added as free content alongside the latest update of Total War Warhammer 2. It is possible that a more complete version of this voracious nation will join the six factions already present in this third installment.